A |
---|
glActiveTexture |
glAttachShader |
Top |
E |
---|
glEnable |
glEnableVertexAttribArray |
glEndConditionalRender |
glEndQuery |
glEndTransformFeedback |
Top |
F |
---|
glFenceSync |
glFinish |
glFlush |
glFlushMappedBufferRange |
glFramebufferRenderbuffer |
glFramebufferTexture |
glFramebufferTextureFace |
glFramebufferTextureLayer |
glFrontFace |
Top |
H |
---|
glHint |
Top |
I |
---|
glIsBuffer |
glIsEnabled |
glIsFramebuffer |
glIsProgram |
glIsQuery |
glIsRenderbuffer |
glIsSampler |
glIsShader |
glIsSync |
glIsTexture |
glIsVertexArray |
Top |
L |
---|
glLineWidth |
glLinkProgram |
glLogicOp |
Top |
M |
---|
glMapBuffer |
glMapBufferRange |
glMultiDrawArrays |
glMultiDrawElements |
glMultiDrawElementsBaseVertex |
Top |
P |
---|
glPixelStore |
glPointParameter |
glPointSize |
glPolygonMode |
glPolygonOffset |
glPrimitiveRestartIndex |
glProvokingVertex |
Top |
Q |
---|
glQueryCounter |
Top |
R |
---|
glReadBuffer |
glReadPixels |
glRenderbufferStorage |
glRenderbufferStorageMultisample |
Top |
S |
---|
glSampleCoverage |
glSampleMaski |
glSamplerParameter |
glScissor |
glShaderSource |
glStencilFunc |
glStencilFuncSeparate |
glStencilMask |
glStencilMaskSeparate |
glStencilOp |
glStencilOpSeparate |
Top |
T |
---|
glTexBuffer |
glTexImage1D |
glTexImage2D |
glTexImage2DMultisample |
glTexImage3D |
glTexImage3DMultisample |
glTexParameter |
glTexSubImage1D |
glTexSubImage2D |
glTexSubImage3D |
glTransformFeedbackVaryings |
Top |
U |
---|
glUniform |
glUniformBlockBinding |
glUnmapBuffer |
glUseProgram |
Top |
V |
---|
glValidateProgram |
glVertexAttrib |
glVertexAttribDivisor |
glVertexAttribPointer |
glViewport |
Top |
W |
---|
glWaitSync |
Top |