OpenGL 3.3 Reference Pages



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A
glActiveTexture
glAttachShader
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B
glBeginConditionalRender
glBeginQuery
glBeginTransformFeedback
glBindAttribLocation
glBindBuffer
glBindBufferBase
glBindBufferRange
glBindFragDataLocation
glBindFragDataLocationIndexed
glBindFramebuffer
glBindRenderbuffer
glBindSampler
glBindTexture
glBindVertexArray
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBlitFramebuffer
glBufferData
glBufferSubData
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C
glCheckFramebufferStatus
glClampColor
glClear
glClearBuffer
glClearColor
glClearDepth
glClearStencil
glClientWaitSync
glColorMask
glCompileShader
glCompressedTexImage1D
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage1D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glCopyBufferSubData
glCopyTexImage1D
glCopyTexImage2D
glCopyTexSubImage1D
glCopyTexSubImage2D
glCopyTexSubImage3D
glCreateProgram
glCreateShader
glCullFace
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D
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
glDeleteQueries
glDeleteRenderbuffers
glDeleteSamplers
glDeleteShader
glDeleteSync
glDeleteTextures
glDeleteVertexArrays
glDepthFunc
glDepthMask
glDepthRange
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawArraysInstanced
glDrawBuffer
glDrawBuffers
glDrawElements
glDrawElementsBaseVertex
glDrawElementsInstanced
glDrawElementsInstancedBaseVertex
glDrawRangeElements
glDrawRangeElementsBaseVertex
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E
glEnable
glEnableVertexAttribArray
glEndConditionalRender
glEndQuery
glEndTransformFeedback
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F
glFenceSync
glFinish
glFlush
glFlushMappedBufferRange
glFramebufferRenderbuffer
glFramebufferTexture
glFramebufferTextureFace
glFramebufferTextureLayer
glFrontFace
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G
glGenBuffers
glGenFramebuffers
glGenQueries
glGenRenderbuffers
glGenSamplers
glGenTextures
glGenVertexArrays
glGenerateMipmap
glGet
glGetActiveAttrib
glGetActiveUniform
glGetActiveUniformBlock
glGetActiveUniformBlockName
glGetActiveUniformName
glGetAttachedShaders
glGetAttribLocation
glGetBufferParameter
glGetBufferPointerv
glGetBufferSubData
glGetCompressedTexImage
glGetError
glGetFragDataIndex
glGetFragDataLocation
glGetFramebufferAttachmentParameter
glGetMultisample
glGetProgram
glGetProgramInfoLog
glGetQueryObject
glGetQueryiv
glGetRenderbufferParameter
glGetSamplerParameter
glGetShader
glGetShaderInfoLog
glGetShaderSource
glGetString
glGetSync
glGetTexImage
glGetTexLevelParameter
glGetTexParameter
glGetTransformFeedbackVarying
glGetUniform
glGetUniformBlockIndex
glGetUniformIndices
glGetUniformLocation
glGetVertexAttrib
glGetVertexAttribPointerv
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H
glHint
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I
glIsBuffer
glIsEnabled
glIsFramebuffer
glIsProgram
glIsQuery
glIsRenderbuffer
glIsSampler
glIsShader
glIsSync
glIsTexture
glIsVertexArray
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L
glLineWidth
glLinkProgram
glLogicOp
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M
glMapBuffer
glMapBufferRange
glMultiDrawArrays
glMultiDrawElements
glMultiDrawElementsBaseVertex
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P
glPixelStore
glPointParameter
glPointSize
glPolygonMode
glPolygonOffset
glPrimitiveRestartIndex
glProvokingVertex
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Q
glQueryCounter
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R
glReadBuffer
glReadPixels
glRenderbufferStorage
glRenderbufferStorageMultisample
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S
glSampleCoverage
glSampleMaski
glSamplerParameter
glScissor
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
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T
glTexBuffer
glTexImage1D
glTexImage2D
glTexImage2DMultisample
glTexImage3D
glTexImage3DMultisample
glTexParameter
glTexSubImage1D
glTexSubImage2D
glTexSubImage3D
glTransformFeedbackVaryings
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U
glUniform
glUniformBlockBinding
glUnmapBuffer
glUseProgram
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V
glValidateProgram
glVertexAttrib
glVertexAttribDivisor
glVertexAttribPointer
glViewport
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W
glWaitSync
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