CMGDK r49-rc2
hgl::TileAnime 成员列表
成员的完整列表,这些成员属于hgl::TileAnime,包括所有继承而来的成员
Add(TDFNode *, int max_count=-1)hgl::TileGroup
Add(Stream *, int max_count=-1)hgl::TileGroup
Add(const wchar_t *, int max_count=-1)hgl::TileGroup
Add(HAC *, const wchar_t *, int max_count=-1)hgl::TileGroup
Add(uint8 *, int, int, ColorType, int max_count=-1)hgl::TileGroup [virtual]
Attribhgl::Object
Counthgl::TileGroup
CurFramehgl::TileAnime [protected]
DefEvent(void, OnPlayEnd,(TileAnime *))hgl::TileAnime
hgl::TileGroup::DefEvent(void, OnLink,(Object *, Object *))hgl::Object
hgl::TileGroup::DefEvent(void, OnUnlink,(Object *, Object *))hgl::Object
Destroy()hgl::Object [virtual]
Draw(float l, float t)hgl::TileAnime [inline]
Draw(float l, float t, float w, float h)hgl::TileAnime [inline]
Draw(const RectScope2< T > &rs)hgl::TileAnime [inline]
Draw(DrawArray *da, float l, float t)hgl::TileAnime [inline]
Draw(DrawArray *da, float l, float t, float w, float h)hgl::TileAnime [inline]
Draw(DrawArray *da, const RectScope2< T > &rs)hgl::TileAnime [inline]
hgl::TileGroup::Draw(int n, float l, float t) const hgl::TileGroup [inline]
hgl::TileGroup::Draw(int n, float l, float t, float w, float h) const hgl::TileGroup [inline]
hgl::TileGroup::Draw(int n, const RectScope2< T > &rs) const hgl::TileGroup [inline]
hgl::TileGroup::Draw(DrawArray *da, int n, float l, float t) const hgl::TileGroup [inline]
hgl::TileGroup::Draw(DrawArray *da, int n, float l, float t, float w, float h) const hgl::TileGroup [inline]
hgl::TileGroup::Draw(DrawArray *da, const RectScope2< T > &rs) const hgl::TileGroup [inline]
Enabledhgl::Object
GetCount()hgl::TileGroup [inline, protected]
InitPrivate()hgl::TileAnime [protected]
hgl::TileGroup::InitPrivate(TileData *)hgl::TileGroup [protected]
LoadFromTDF(TDFNode *, int max_count=-1)hgl::TileGroup [protected]
LoopStatushgl::TileAnime [protected]
Namehgl::Object
Object()hgl::Object
Object(const WideString &)hgl::Object
operator[](int n)hgl::TileGroup [inline]
OrderStatushgl::TileAnime [protected]
Pause()hgl::TileAnime
Play(bool loop=false, bool order=true)hgl::TileAnime
PlayStatushgl::TileAnime [protected]
PrevTimehgl::TileAnime [protected]
Resume()hgl::TileAnime
SplitTile(uint8 *, int, int, int, int, ColorType)hgl::TileGroup [protected, virtual]
Stop()hgl::TileAnime
SuperObjecthgl::Object
tile_counthgl::TileGroup [protected]
tile_datahgl::TileGroup [protected]
tile_objecthgl::TileGroup [protected]
TileAnime(TileData *)hgl::TileAnime
TileAnime(TileData *, TDFNode *)hgl::TileAnime
TileAnime(TileData *, Stream *)hgl::TileAnime
TileAnime(TileData *, wchar_t *)hgl::TileAnime
TileGroup(TileData *td)hgl::TileGroup [inline]
TileGroup(TileData *td, TDFNode *tdf, int max_count=-1)hgl::TileGroup [inline]
TileGroup(TileData *td, Stream *str, int max_count=-1)hgl::TileGroup [inline]
TileGroup(TileData *td, const wchar_t *fn, int max_count=-1)hgl::TileGroup [inline]
TileGroup(TileData *td, HAC *hac, const wchar_t *fn, int max_count=-1)hgl::TileGroup [inline]
TimeIntervalhgl::TileAnime
Update()hgl::TileAnime
~_Object()hgl::_Object [inline, virtual]
~Object()hgl::Object [virtual]
~TileAnime()hgl::TileAnime [virtual]
~TileGroup()hgl::TileGroup [virtual]
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