CMGDK r49-rc2
hgl::AnimeTexture 成员列表
成员的完整列表,这些成员属于hgl::AnimeTexture,包括所有继承而来的成员
AnimeTexture()hgl::AnimeTexture
AnimeTexture(TDFNode *, uint=0, uint=1)hgl::AnimeTexture
AnimeTexture(Stream *, uint=0, uint=1)hgl::AnimeTexture
AnimeTexture(const wchar_t *, uint=0, uint=1)hgl::AnimeTexture
AnimeTexture(HAC *, const wchar_t *, uint=0, uint=1)hgl::AnimeTexture
Anisotropyhgl::Texture
Attribhgl::Object
Bind()hgl::AnimeTexture [virtual]
Blendhgl::Texture
Change(void *, int, int, int, int, uint=0, uint=GL_UNSIGNED_BYTE)hgl::Texture2D [virtual]
Change(void *, uint=0, uint=GL_UNSIGNED_BYTE)hgl::Texture2D [virtual]
Clear()hgl::AnimeTexture [virtual]
Colorhgl::Texture
Create(void *, int, int, uint, uint, bool=false)hgl::Texture2D [virtual]
CurFramehgl::AnimeTexture [protected]
DefEvent(bool, OnLoadProcess,(int, int, ColorType, void *))hgl::Texture2D
hgl::Texture::DefEvent(void, OnLink,(Object *, Object *))hgl::Object
hgl::Texture::DefEvent(void, OnUnlink,(Object *, Object *))hgl::Object
Destroy()hgl::Object [virtual]
Draw(float, float, float=1, float=1)hgl::Texture2D [virtual]
Draw(const Vertex2f *)hgl::Texture2D [virtual]
Draw(const RectScope2< T > &rs)hgl::Texture2D [inline]
draw_arrayhgl::Texture2D
DrawPart(float, float, float, float, float, float, float=1, float=1)hgl::Texture2D [virtual]
DrawPart(float l, float t, const RectScope2< T > &rs, float sw=1, float sh=1)hgl::Texture2D [inline]
DrawRect(float l, float t, float w, float h)hgl::Texture2D [inline]
DrawTile(float, float, float, float, int=1, int=1)hgl::Texture2D [virtual]
Enabledhgl::Object
Filterhgl::Texture
FrameCounthgl::AnimeTexture [protected]
FrameTimehgl::AnimeTexture [protected]
Heighthgl::Texture2D
Indexhgl::Texture
InitPrivate()hgl::AnimeTexture [protected]
Load(TDFNode *, uint=0, uint=1)hgl::AnimeTexture [virtual]
hgl::Texture2D::Load(TDFNode *, uint=0, bool=false)hgl::Texture2D [virtual]
hgl::Texture2D::Load(Stream *, uint=0, bool=false)hgl::Texture2D [virtual]
hgl::Texture2D::Load(const wchar_t *, uint=0, bool=false)hgl::Texture2D [virtual]
hgl::Texture2D::Load(HAC *, const wchar_t *, uint=0, bool=false)hgl::Texture2D [virtual]
LoadFromStream(Stream *)hgl::DataObject [inline, virtual]
Loophgl::AnimeTexture
MagFilterhgl::Texture
MinFilterhgl::Texture
MipLevelhgl::Texture
Namehgl::Object
Object()hgl::Object
Object(const WideString &)hgl::Object
OrignColorhgl::Texture2D
PBOChange(PBO *, int, int, int, int, uint=0, uint=GL_UNSIGNED_BYTE)hgl::Texture2D [virtual]
PBOChange(PBO *, uint=0, uint=GL_UNSIGNED_BYTE)hgl::Texture2D [virtual]
PBOCreate(PBO *, int, int, uint, uint, bool=false)hgl::Texture2D [virtual]
PicListhgl::AnimeTexture [protected]
SaveToStream(Stream *)hgl::DataObject [inline, virtual]
Speedhgl::AnimeTexture
SuperObjecthgl::Object
Texture()hgl::Texture
Texture2D()hgl::Texture2D
Texture2D(TDFNode *, uint=0, bool=false)hgl::Texture2D
Texture2D(Stream *, uint=0, bool=false)hgl::Texture2D
Texture2D(const wchar_t *, uint=0, bool=false)hgl::Texture2D
Texture2D(HAC *, const wchar_t *, uint=0, bool=false)hgl::Texture2D
Texture2D(void *, int, int, uint, uint, bool=false)hgl::Texture2D
Texture2D(int, int, uint, bool=false)hgl::Texture2D
Texture2D(int, int, uint, uint, bool=false)hgl::Texture2D
TotalTimehgl::AnimeTexture [protected]
Typehgl::Texture
Use()hgl::Texture [virtual]
Widthhgl::Texture2D
Wraphgl::Texture
WrapShgl::Texture2D
WrapThgl::Texture2D
~_Object()hgl::_Object [inline, virtual]
~AnimeTexture()hgl::AnimeTexture [inline, virtual]
~DataObject()hgl::DataObject [inline, virtual]
~Object()hgl::Object [virtual]
~Texture()hgl::Texture [virtual]
~Texture2D()hgl::Texture2D [virtual]
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